3D & design portfolio
On 15, May 2013 | In 3D | By admin
These two renders are the result of just an evening of having fun in Maya. It was just about that, fun. But while working on this, an idea for a larger project formed in the back of my head which I’m very excited about. So in the end, this is more of a study for the larger project I’m currently working on.
On 11, Apr 2013 | In 3D | By admin
About six months ago I made the Glock 17 model for use in Cinema 4D. Recently, I started learning working with VRay and decided to revisit the Glock 17 and see what result I could get with VRay. Working with VRay and discovering it’s enormous potential was a lot of fun and resulted in the render above, along with many WIP-renders.
As part of an ongoing VFX project, I’ve been getting into dynamics a bit more, especially Maya Fluids. The video above is a quick test of the technique I’ll be using in the actual shot. Before diving into the shot itself I wanted to make sure I could get it working properly.
In an effort to improve my animation skills, I started creating all kinds of different walks using the Morpheus rig. Starting off with a simple walk, I kept making things a bit more complicated. These are the first few rendered walks, more will follow soon.
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On 22, Nov 2012 | In 3D | By admin
A quick remake of an older model. Originally intended for another project, it eventually became a standalone object. The early version was very low-poly, which took away a lot of its realism, so it was partially re-modelled and given new textures. Click ‘Read More’ to see more!
Much like the previous Glock 17 project, this was a fairly quick project. I love the iPhone 4 design. While it won’t win me any originality awards, I wanted to see how closely I could copy the official Apple imagery of the phone. A bit later I decided to give it a quick 360 degree animation.
Music: Future Cha Cha – Kevin MacLeod (incompetech.com)
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On 01, Oct 2012 | In 3D | By admin
Had a model of the Glock 17 laying around for a while. I started it a few months ago but never got around finishing it. It was great fun to model it, because it’s a pretty gun with both fairly straight lines in the slider as well as more organic shapes in the grip. Texturing wasn’t particularly challenging, which gave me time to find some nice camera angles.
On 02, Jul 2012 | In 3D | By admin
I was recently introduced to a brilliant little plugin for Cinema 4D and 3Ds Max: IvyGrower. It basically creates.. well, ivy on your 3D geometry. With some tweaking, I’ve found a way to do away with all the generated ivy and only keep the splines it creates.