As part of an ongoing VFX project, I’ve been getting into dynamics a bit more, especially Maya Fluids. The video above is a quick test of the technique I’ll be using in the actual shot. Before diving into the shot itself I wanted to make sure I could get it working properly.
In an effort to improve my animation skills, I started creating all kinds of different walks using the Morpheus rig. Starting off with a simple walk, I kept making things a bit more complicated. These are the first few rendered walks, more will follow soon.
Click ‘Read More’ to see more!
Much like the previous Glock 17 project, this was a fairly quick project. I love the iPhone 4 design. While it won’t win me any originality awards, I wanted to see how closely I could copy the official Apple imagery of the phone. A bit later I decided to give it a quick 360 degree animation.
Music: Future Cha Cha – Kevin MacLeod (incompetech.com)
Click ‘Read More’ to see more renders.
This project has been made mainly during the quiet hours at work. I never made a car before, neither did I ever do this type of animation before, so there were many new aspects to it. I used Maya for modeling and Cinema 4D for texturing and rendering. I did quite some post-work in After Effects as well. Click ‘Read More’ for the animation.
After making the Bomb Defusal video, I figured I kind of mastered matchmoving. I was wrong. This was painfully proven by several (partially) failed projects. Either the 3D or the matchmoving turned out.. well, terrible. During that period I made every single beginner-mistake there was to make. It taught me a lot, especially that I had to get back to the basics instead of trying to push on. So I went back to experimenting with matchmoving by creating a small setup in a room and trying to matchmove a video shot in perfect conditions.
During my internship at Media Republic, Amsterdam, I was involved in making a 3D website, aimed at promoting the Philips SensoTouch 3D. It’s an electric razor for the.. well, high demanding consumer. That’s what the price tag says. The website was the second 3D website in the Netherlands, with only a couple of days difference compared to the very first.
One day I was watching this documentary/tutorial mix, Visual Effects For Directors by Hollywood Camera Work. It briefly introduced the global principles behind visual effects, without going in too much detail. It didn’t take me much more than twenty minutes to know that I wanted to do THAT. Though I had very limited knowledge of 3D modeling and compositing, I had a clear idea of what I wanted to do. Instead of just trying an entry level 3D package and figure that out before moving on, I decided to learn everything at the same time: 3D, matchmoving and compositing.