On 04, Jul 2014 | In CGI | By admin
Date: October 1, 2012 (C4D), May 15, 2013 (3Ds Max/V-Ray)
Software: Cinema4D, 3Ds Max, V-Ray, Photoshop
I had the model for the Glock laying around for quite a while already. The modelling proved quite complicated, but I never got around to texturing and shading it. When I did, I was still using Cinema4D (slide 2-5), since that was the software we used at Twisted Interactive. Later on, when I was getting into V-Ray, I re-did the shading and increased the over-all realism greatly (slide 1).